Pike

Author
Pike development team
License
GNU GPL, GNU LGPL, and MPL
Active since
1994-01-01
Platforms
Linux, BSD, Solaris

Introduction to Pike

Pike is a dynamic and object-oriented programming language with a strong emphasis on simplicity and ease of use. Originally developed by Fredrik Hübinette, Pike is an evolution of a language called LPC (Lars Pensjö C), which was used primarily in the development of MUDs (Multi-User Dungeons). Pike is known for its flexibility and expressiveness, allowing developers to write concise and readable code. It supports multiple paradigms, including procedural, functional, and object-oriented programming, making it a versatile tool for various applications.

One of the standout features of Pike is its strong support for network programming and its built-in facilities for handling concurrent tasks. These features make it particularly well-suited for developing server applications, web services, and other networked systems. The language includes a robust standard library with a wide range of modules for tasks such as file manipulation, database access, and cryptographic operations.

Pike's syntax is similar to C, but it is designed to be more intuitive and less prone to common programming errors. It employs garbage collection for memory management, which reduces the likelihood of memory leaks and other memory-related bugs. Although not as widely known as some other programming languages, Pike remains a powerful and efficient choice for developers, especially in environments where network programming and rapid development cycles are crucial.

Main usages of Pike

Pike programming language is primarily used for developing server-side applications, particularly in environments where efficient handling of network communication and concurrent tasks is essential. Its strong networking capabilities and built-in support for asynchronous operations make it a popular choice for creating web servers, APIs, and other networked services.

In addition to its networking strengths, Pike is also used in the development of various automation tools and scripting tasks. Its dynamic nature and extensive standard library allow developers to quickly prototype and deploy scripts for file manipulation, data processing, and system administration.

Another significant usage of Pike is in the creation of complex applications that require integration with other software systems. Pike’s ability to interface with databases, handle cryptographic operations, and manage external libraries makes it a good choice for developing applications that need to interact with other software components or provide secure data handling.

Authors of Pike

The primary author of the Pike programming language is Fredrik Hübinette, a Swedish computer scientist who played a pivotal role in its development. Hübinette's work on Pike began as an evolution of his involvement with the programming language LPC, which was used extensively in the creation of MUDs (Multi-User Dungeons). His vision for Pike was to create a more versatile and user-friendly language that could extend beyond the gaming community into broader applications, particularly in network programming and server-side development.

Another significant contributor to Pike is Per Hedbor, who has been instrumental in the ongoing development and maintenance of the language. Hedbor's work has focused on enhancing Pike’s performance, expanding its standard library, and improving its support for modern programming paradigms. His efforts have helped keep Pike relevant in an evolving technological landscape, ensuring that it remains a robust and efficient choice for developers.

Additional contributions have come from a community of developers who have helped to refine Pike and expand its capabilities. This group includes individuals who have developed modules, improved documentation, and provided support for new platforms. While Hübinette and Hedbor have been central figures, the collective effort of the Pike community has been vital in keeping the language vibrant and adaptable.

Current developers of Pike

The current development of the Pike programming language is driven by a dedicated group of developers who work to maintain and enhance its features while ensuring that it remains relevant in today's programming landscape. The Pike community includes users who contribute indirectly by using the language in their projects, reporting bugs, and suggesting new features. While Pike may not have the large development teams seen in more mainstream languages, the dedication and expertise of its core developers and the surrounding community ensure that it continues to evolve. Their focus on maintaining the language's strengths, such as its efficiency in network programming and its versatility across different domains, helps keep Pike a relevant and effective choice for developers

Package management systems used in Pike

There are no popular package management systems available online for the Pike programming language.

Frameworks used in Pike

Frameworks in the Pike programming language are designed to leverage its strengths, particularly in network programming, web development, and automation. One of the most notable frameworks in Pike is Roxen, a powerful web server and content management system that showcases Pike’s capabilities in handling dynamic web content and high-traffic websites. Roxen was one of the early web servers to incorporate dynamic scripting, allowing for advanced web applications long before modern frameworks became popular.

Another important framework in the Pike ecosystem is Caudium, a web server that is derived from Roxen and also written in Pike. Caudium extends the functionality of Roxen, adding features that cater to more specific needs in web hosting and application development. It supports modules for tasks like URL rewriting, load balancing, and more advanced caching mechanisms, making it a versatile tool for developers who need to optimize the performance of their web applications.

Apart from web development frameworks, Pike also has a range of libraries and toolkits that function as lightweight frameworks for specific purposes, such as multimedia processing, database management, and network communications. These include modules for handling image formats, audio processing, and network protocols, which can be integrated into larger projects to provide specialized functionality.

Static and dynamic analysis tools used in Pike

There are no popular static and dynamic analysis tools available online for the Pike programming language.

Testing tools used in Pike

There are no popular testing tools available online for the Pike programming language.